|The official poster of mobile game 'Counterside' scheduled to be released Feb. 4. Courtesy of Nexon Korea|
By Kim Hyun-bin
Nexon Korea, the country's leading game company is set to release its first mobile game of the year, 'Counterside,' Feb. 4.
"This year Nexon will showcase several new releases but Counterside will become our first," Kim Hyun, vice president at Nexon Korea said during a media showcase at the Nexon Arena in Seoul, Tuesday. "The game's distinctive feature is an attractive storyline of 'two worlds living in one city.' We have high hopes Counterside will become the first batter responsible for Nexon's quality start this year."
Counterside is an urban fantasy RPG developed by Studiobside and serviced by Nexon, and is scheduled to be simultaneously released on Feb. 4, on Apple's App Store and Google's Play Store, according to the company.
In August, Counterside went through premium testing garnering user feedback and making changes in over 30 aspects of the game including character graphics, motion as well as storytelling to better suit gamers.
"Many gamers have shown interest in the game prior to the release so we took a sense of responsibility in developing the game. We will continuously keep in close contact with users and unveil content that will fully satisfy them," Ryu Kumtae CEO of Studiobside said. "Counterside could become Nexon's next flagship product."
Counterside is an urban fantasy 2D RPG game portraying conflicting characters living in two worlds intertwined in one city. One side of the city is dubbed the "normal side" similar to reality and on the opposite side of the city is the "counter side," a fantasy world.
The game offers over 90 characters which users could engage with in strategic battles in real-time supported by 300,000 lines of dialogue and 50 different scenarios filled with cut scene illustrations, story contents and distinctive missions.
Most mobile games these days are structured to entice users to purchase key items in order to continue playing the game, however, the game developers say they drastically reduced the monetary factor.
"We tried to avoid game models that aim for users to spend money and can't enjoy playing if they don't. We believe the most important aspect of launching the game is not profits but rather establishing a fandom, profit comes after establishing a solid fan base," said Kim Jong-yul, group manager of Business Division Publishing Group 2 at Nexon Korea.