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KOCCA to invest $13.8 mil. in research on culture, sports, tourism

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The headquarters for the Center for Culture, Sports, Tourism and Technology under the Korea Creative Content Agency (KOCCA) / Courtesy of KOCCA
The headquarters for the Center for Culture, Sports, Tourism and Technology under the Korea Creative Content Agency (KOCCA) / Courtesy of KOCCA

By Lee Gyu-lee

The Korea Creative Content Agency is recruiting research institutions to carry out projects dedicated to culture, sports, and tourism with a 16.5 billion won ($13.8 million) budget.

The state-run agency announced, Monday, that it will be launching new projects through the Center for Culture, Sports, Tourism and Technology, an institution founded under the agency and the Ministry of Culture, Sports and Tourism last November.

The big-budget projects to be carried out through the year will have a total of seven different programs across four categories ― content, tourism, intellectual property (IP), and sports.

9.5 billion won of the budget will be dedicated to four new programs, including research into developing technologies on virtual reality concerts and innovative tourism-related services.

Of the total budget, the agency will be spending 500 million won to aid in developing metaverse-related technologies that will allow people to experience concerts like K-pop performances, musicals, and operas in virtual spaces.

About 3 billion won is allocated to programs that will provide research and development (R&D) assistance in tourism. The agency intends to join hands with travel-related local businesses to seek ways to overturn the staggering travel industry that has been in ruins since the outbreak of the coronavirus pandemic.

The IP-related program will consist of six assignments to develop software and immersive media content, accounting for about 6 billion won of the budget. It aims to help create an environment and ecosystem to secure IP on technologies and to respond to the rapid growth of new media platforms.

The agency is also looking for local institutes to carry out training programs to educate R&D experts in cultural content and its technology.

The training programs will offer aids to culture, art, and gaming-related organizations, schools, and research institutes to foster eligible talent to contribute to high-tech R&D in the culture and gaming industry. About 700 million won will be allocated for training programs on art and science, and 2.2 billion won for those in the gaming sector.

About 2.55 billion won will be dedicated to finding ways to support local institutions, such as exhibitions and cultural facilities, located outside the metropolitan area.

The details of the recruitment and applications to take part in the agency's programs can be found on its official website.


Lee Gyu-lee gyulee@koreatimes.co.kr


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