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India emerges as new land of opportunity for Korean game companies

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Indian gamers play Krafton's BATTLEGROUNDS MOBILE INDIA, a mobile survival shooting game. Captured from Krafton's YouTube channel

Indian gamers play Krafton's BATTLEGROUNDS MOBILE INDIA, a mobile survival shooting game. Captured from Krafton's YouTube channel

By Baek Byung-yeul

Krafton, Devsisters, and other Korean game companies are exploring new business opportunities in India as they increasingly view the South Asian country as the next frontier, according to the companies and industry officials, Thursday.

They expect India to surpass China as the world's largest game market, due to growing competitiveness in game development, evolving user preferences, and licensing challenges in the Chinese market.

In this regard, the Indian game market, while still growing, is viewed as an opportunity for Korean companies specializing in mobile games. Indian gamers primarily prefer mobile gaming over console or PC games, making it a promising market for Korean game developers.

"Korean companies are striving to expand their presence in the Indian market, where the number of gamers is increasing, unlike the already competitive Chinese market," an official in the domestic game industry said on condition of anonymity. "The expansion of the mobile game market seems to be due to the increase in income levels in India, expanded internet access and higher smartphone penetration rates."

According to a report by market researcher Niko Partners released last year, the number of gamers in India was expected to reach 444 million by 2023, with forecasts predicting that figure to increase to 641.2 million by 2027.

Among the game companies, Krafton is already enjoying significant popularity in the Indian market with a mobile survival shooting game.

Krafton launched BATTLEGROUNDS MOBILE INDIA (BGMI) in July 2021, and the game surpassed 100 million users within just over a year of its release. In almost three years, the number of users playing the game has reached 180 million.

Thanks to the game's popularity, Krafton achieved sales of 665.9 billion won ($487 million) in the first quarter, setting a record for the three-month period.

Bae Dong-keun, chief financial officer of Krafton, told investors during an earnings conference call, Wednesday, that the company is "focusing on offering stable BGMI service as well as various game publishing and investments in the game sector in India."

"This year, we aim to publish six new games in India, and we already launched two games, including Bullet Echo India, which was released in April," the CFO added.

A poster for Devsisters' mobile game Cookie Run. The company plans to launch the game in India soon. Courtesy of Devsisters

A poster for Devsisters' mobile game Cookie Run. The company plans to launch the game in India soon. Courtesy of Devsisters

Devsisters is also preparing to enter the Indian market under a partnership with Krafton. The company announced that its flagship game, Cookie Run, will be published by Krafton.

"The Cookie Run IP (intellectual property) of Devsisters, with its easy and intuitive gameplay, is expected to receive a positive response from Indian users," the Krafton CFO said.

The Korean government also regards India as an important market. During an economic ministers' meeting chaired by Deputy Prime Minister Choi Sang-mok on May 1, a comprehensive plan for promoting the game industry from 2024 to 2028 was announced. This plan includes strengthening the global competitiveness of Korean companies and identifying the Indian market as a key focus area.

"Krafton has already achieved good results in India, and the government has supported it through operations such as the management of a culture fund," Yoon Yang-su, director of content policy at the culture ministry, said during a briefing on April 30. "The Korea Creative Content Agency plans to establish a branch in India in the second half of the year to help Korean firms expand there."

Korean game companies are also looking to expand into the Middle Eastern market.

In 2023, Wemade established Wemix Mena in Abu Dhabi of the United Arab Emirates (UAE), to expand its local business in the Middle East.

Com2uS also announced during an earnings conference call in November last year that it is considering establishing a Middle Eastern branch. The company plans to offer games it has developed or acquired global rights to, customized to suit the local culture and preferences of the region.

Baek Byung-yeul baekby@koreatimes.co.kr


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